Skip to Content

SDE-205 Game Programming II

Discipline: 
Simulation and Digital Entertainment (SDE)

Students completing this course will understand contemporary game industry platforms and their specific challenges. Through class discussion, technical applications, case studies, and team assignments students will learn the basics of video game projects and game designer tasks. The course includes an in-depth focus on the production cycle including: pre-production, the design phase, production (alpha, beta), and post-production (tuning, QA testing). Other topics include: video game design, game systems, scripting, level editors, level design fundamentals, power-up design, and enemy design. Course fee required. Prerequisite: SDE 102 and GDT 116 or consent of TCS Division. Semester offered: Spring. 3 Credits.